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  • profmag

    Administrator
    January 5, 2021 at 5:24 am in reply to: Creating Mob Excluders

    One issue with this method is that killed mobs will leave drops. This means the server will likely attempt to spawn mobs near players, the mobs will be killed, and tons of drops will be left behind.

    Another option I’ve seen around would be to /tp the mobs to the void. I’m not sure this can be done within only a certain radius. Something to research…

  • profmag

    Administrator
    January 5, 2021 at 3:22 am in reply to: Creating Mob Excluders

    Adding in all these additional entities, the command for New City looks like this:

    /kill @e[type=!player,type=!sheep,type=!cow,type=!wolf,type=!pig,type=!chicken,type=!villager,type=!horse,type=!cat,type=!egg,type=!bee,type=!donkey,type=!llama,type=!mule,type=!iron_golem,type=!snow_golem,type=!parrot,type=!salmon,type=!cod,type=!squid,type=!tropical_fish,type=!dolphin,type=!fox,type=!ocelot,type=!panda,type=!rabbit,type=!turtle,type=!boat,type=!painting,type=!minecart,type=!item,type=!armor_stand,type=!experience_orb,distance=..725]
  • profmag

    Administrator
    January 4, 2021 at 11:35 pm in reply to: Creating Mob Excluders

    What about: bees, donkeys, llamas, mules, iron golems, snow golems, parrots, slalom, cod, puffer fish, squid, tropical fish, clown fish, dolphins, foxes, panda, rabbits, turtles.

    Also, according to the kill command page, non-living targets are also targeted, so it may be necessary to add: boats, minecarts, loose items, paintings, armor stands, and experience orbs.

    • This reply was modified 4 years ago by  profmag.
    • This reply was modified 4 years ago by  profmag.
  • profmag

    Administrator
    December 24, 2020 at 5:29 am in reply to: Creating Mob Excluders

    Apparently, you can’t use “r=” to specify a radius anymore. You have to use “distance=..#”

    My final command looks like:

    /kill @e[type=!player,type=!sheep,type=!cow,type=!wolf,type=!pig,type=!chicken,type=!villager,type=!horse,type=!cat,type=!egg,distance=..100]

    I’ll have to look into adding entities since this will mean no pet donkeys or parrots for now.

    Now to experiment with the radius…

  • profmag

    Administrator
    December 16, 2020 at 6:22 am in reply to: Teleporting to the End

    To return to the overworld:

    /execute in minecraft:overworld run tp  
    • This reply was modified 4 years, 1 month ago by  profmag.
  • profmag

    Administrator
    October 28, 2020 at 3:55 pm in reply to: Working on Installing Amulet on Ubuntu

    Amulet crashed when clicking on the “3D Editor” tab after openning a superflat map.

    Seems to be a current issue with Amulet on Ubuntu 20.04: https://github.com/Amulet-Team/Amulet-Map-Editor/issues/84

    Since there’s currently no fix, I’m abandoning this until the developer makes further progress.

  • profmag

    Administrator
    October 28, 2020 at 3:35 pm in reply to: Working on Installing Amulet on Ubuntu

    Trying to run seems to cause a bunch of issues.

    Issue 1: Ubuntu’s default version of Python is 2.7. Python 3.7+ is required and my install of pip and wx modules where in 3.8. This requires resetting the default python version. This worked:

    1. First, navigate to /usr/bin and see which versions of Python are installed. I had 2.7 and 3.8.

    2. Set 3.8 as first choice and 2.7 as second choice using:

    sudo update-alternatives --install /usr/bin/python python /usr/bin/python2.7 1
    sudo update-alternatives --install /usr/bin/python python /usr/bin/python3.8 2

    Check your Python version:

    python --version

    Issue 2: The modules and packages Amulet is trying to use are having issues:

    python ~/amulet/main.py
    Traceback (most recent call last):
    File "/home/[user]/amulet/main.py", line 1, in <module>
    import wx
    File "/home/ben/.local/lib/python3.8/site-packages/wx/__init__.py", line 17, in <module>
    from wx.core import *
    File "/home/ben/.local/lib/python3.8/site-packages/wx/core.py", line 12, in <module>
    from ._core import *
    ImportError: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory

    This seems to be an unmet dependency issue. This was fixed by installing some packages:

    sudo apt-get install git curl libsdl2-mixer-2.0-0 libsdl2-image-2.0-0 libsdl2-2.0-0

    Now Amulet opens with this command:

    python ~/amulet/main.py
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