profmag
AdminForum Replies Created
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5.12.21 21:09 Onward towards the goal…
Seventh night -5018 1209
21:47 Pillager Outpost Raided.
Started moving through the nights to save time. Lots of phantoms.
22:14 Night moving. PM killed by drowned and phantom.
My stuff: -6485, 2110
Noah dead due to fall.
22:58 Ethan reached goal: -7329, 2050
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After our second night of gameplay on this, we might want to consider shrinking the NC Exclusive Economic zone. We’ve been out six days so far and are only half-way to our destination. I developed the 8,000 block idea on the ideal scenario that a player can travel about 4,000 blocks a day when sprinting. We’re not making anywhere near that time due to the roughness of the terrain and my slowness (plus one death already).
We’ve had some fun finding our way, but boredom waiting out the night has led us to fending off mob attacks for some excitement. Maybe we should consider setting the zone at 4000 +/- from 0,0? Thoughts?
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5.11.21 21:50 | Started traveling
Headed west out of Souk.
Looking for large in-land sea to skirt the north shore, then head due west.
Discovered picking up new items is inevitable as you travel. Decided that’s ok, just have to leave with only hot bar.
Following NC wall West.
First night, just outside of the wall.
Found swamp, then river. -1166, 1164, then another short river to red sands
22:14 BOK died. Waiting for him to rejoin in badlands platue.
Second/Third night: -1325, 1167
22:32: BOK rejoins
22:38 | -2036, 1188 forth night
22:52 Across badlands reached ocean
22:57 across ocean in plains, fifth night -3293, 1039
23:10 working through mountains -3790, 1112
23:20 in mountains again, sixth night.
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Let’s do some more in-depth research on viking architecture and add some things like a feast hall, a church, and some different style houses to your demo village. Please do some research on Youtube/Google using “norse architecture” as your keywords. Post the videos you think are the best here and write a few sentences about what you think the best parts of each are.
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Some additional notes and ideas (from mtg 5/3/21):
@etcetera pointed out that you can get extra stuff to bring along if you us your off-hand and armor slots, though the armor slots are limited to wearable items.
@blackout proposed the strategy that in a group of players, each one takes 3 items to share with the group and the rest of their own choice.
Additionally @blackout did some research on real life survival advice which he posted here: http://unusualkingdom.com/survival/
After watching the videos, I had the following ideas:
- Knowing your environment really helps survival. Survival is only partly skills. It’s also knowing what you have around you that you can work with. I think this applies to Minecraft as well. Make a list of things in MC biomes that you can use to survive and the tools you’ll need to make the most of those resources.
- I started thinking about the importance of mindset to survival. A person focused on gadgets will freak out if the gadgets are lost or fail. A person focused on ecology will freak out if they end up in a foreign environment. But a person with a problem solving mindset and some general principles in both engineering (gadgets) and ecology will likely thrive in either. Check out this NASA lesson plan on survival in space verses survival in the Jamestown colony (which didn’t survive after all). Make a list or write some thoughts on what type of mindset you see in this lesson plan.
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A related idea with Stalin was the “intensification of class struggle” that justified his policies of mass suppression — in his mind (or maybe just his propoganda) this was always a preemption against capitalist bourgeois elements Domestic and foreign who were plotting war. See https://en.m.wikipedia.org/wiki/Intensification_of_the_class_struggle_under_socialism and https://www.jstor.org/stable/44968765?seq=1 .
This was tied into the justification for the “dictatorship of the proletariat“ – the intermediate phase after a socialist revolution between capitalism and communism in which the great leader of the party rules supreme and suppresses the resurgence of capitalist elements.
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Check our these quotes by Lenin on violence: https://www.azquotes.com/author/8716-Vladimir_Lenin/tag/violence
Clearly he thought that war was the only way that calls struggle would give rise to a stable socialist state.
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profmag
AdministratorMarch 24, 2021 at 10:57 pm in reply to: Mobile Users Get “Please log into xbox…” or “Unable to Connect to World” ErrorEverything was updated but the problem persists. Was able to connect via Xbox without issue using the Bedrock Connect method. I’m going to try to isolate this further on iPhone.
UPDATE: Used another iPhone and had no problem connecting. The issue must have something to do with the particular account. Maybe I linked the iOS and xbox account somehow, and now the server is requiring the account connect via xbox.
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CloudShadow, a member of the Denizen’s group on discord coded this for us. We’re currently alpha-testing it. He’s building a lot of useful NPC scripts that look like fun like a builder NPC who can construct structures and Courier NPC that can fetch items from chests.
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profmag
AdministratorFebruary 24, 2021 at 4:52 am in reply to: Hiding comments from non-logged in users.Probably I can modify the comments hook on a template with a “logged-in conditional” and get the job done…
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This actually sound similar to the issue we’re having: https://www.spigotmc.org/threads/area-specific-lag-solved.207329/
I don’t know about armor stands (as in thread), but there could be other render-expensive items in the area over others.
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So I set up a series of five command-block excluders in a chamber in the spawn chunk (to keep it from de-loading when players are not present), all using the /tp method. With only a few players, the server attempts to spawn a ton of mobs up to the limit, so that means tons of attempted spawns in area near the spawn chunk. The resulting server load was bogging the whole thing down with the following errors in console:
19.01 04:40:58 [Server] WARN <player> moved too quickly! 1.0049658983609788,0.0,-23.934473596236728
19.01 04:10:52 [Server] WARN Can't keep up! Is the server overloaded? Running 145490ms or 2909 ticks behind
The problem manifested in a glitch that would send the player a split second back in time, making walking a halting mess.
I’m currently working on using WorldGuard to select a region and then limit mob spawning in that region.
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One issue with this method is that killed mobs will leave drops. This means the server will likely attempt to spawn mobs near players, the mobs will be killed, and tons of drops will be left behind.
Another option I’ve seen around would be to /tp the mobs to the void. I’m not sure this can be done within only a certain radius. Something to research…
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Adding in all these additional entities, the command for New City looks like this:
/kill @e[type=!player,type=!sheep,type=!cow,type=!wolf,type=!pig,type=!chicken,type=!villager,type=!horse,type=!cat,type=!egg,type=!bee,type=!donkey,type=!llama,type=!mule,type=!iron_golem,type=!snow_golem,type=!parrot,type=!salmon,type=!cod,type=!squid,type=!tropical_fish,type=!dolphin,type=!fox,type=!ocelot,type=!panda,type=!rabbit,type=!turtle,type=!boat,type=!painting,type=!minecart,type=!item,type=!armor_stand,type=!experience_orb,distance=..725]
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What about: bees, donkeys, llamas, mules, iron golems, snow golems, parrots, slalom, cod, puffer fish, squid, tropical fish, clown fish, dolphins, foxes, panda, rabbits, turtles.
Also, according to the kill command page, non-living targets are also targeted, so it may be necessary to add: boats, minecarts, loose items, paintings, armor stands, and experience orbs.