Creating Mob Excluders
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Creating Mob Excluders
I’d like to exclude most mobs (and especially hostile ones) from the New City area on SparkQuest STF. This would make a “civilized” safe zone in and around the city that will prevent too many mob attacks or mob griefing (like creeper craters).
I’m considering using this method which employs command blocks, but I’m not sure it will work with the large radius I might be using.
I’m going to test this out using the following command:
/kill @e[type=!player,type=!sheep,type=!cow,type=!wolf,type=!cat,type=!pig,type=!chicken,type=!villager,type=!horse,r=RADIUS
All the types specified will hopefully protect mobs and entities of those types while excluding all others.
I’ll try it out and see how it goes.
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