Finding the Village
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Finding the Village
Sam Ícaro and his friends have had it with New City! They’re tired or the secrets and the lies and the constant feeling their being watched. When they find out through their sources the NC plans to implant chips in everyone, they decide they can’t stay any longer. It’s time to leave NC behind and strike out on their own.
They start to make a plan, first to locate a site suitable for their new home and second to move their families there.
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Let’s start by experimenting with the gameplay on the first plan: how will they find the village? So far here are my ideas:
- You can play either as Sam or one of his friends. This would be fun to play with a group of 2-5 friends, with one as Sam. This group will be known as “The Founders”.
- When the expedition to find the village goes out, they will only take “one backpack each”, meaning players will only take what they can carry in their hotbar.
- New City maintains control of an area that extends for 8,000 blocks in every direction from 0, 0, 0 — The New City Exclusive Economic Zone. In this zone, NC monitors activity, patrols with security forces, and interferes where they think it serves their interest. This means The Founders will be looking for sites that are beyond this zone.
- Since walking 8,000 blocks at full speed takes approximately 40 mins in real time, the expedition should plan for the trip to take at least 2 day cycles one-way.
Let’s work on thinking this through and trying it out for ourselves. I think our first few steps are:
- We should have a meeting/talk about everyone’s ideas about this story/quest.
- We should make a plan about what kind of site we’re looking for. (Do we want The Founders to get their hands on the biome map somehow?)
- We should do research about survival in hostile wilderness to plan our hotbars.
- We should finalize our hotbar plans, earn money to buy the items, make our purchases, and do the expedition.
Your thoughts? Post your ideas and any items that are working on the steps listed above.
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