Finding the Village

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  • Finding the Village

    Posted by profmag on April 28, 2021 at 3:15 am

    Sam Ícaro and his friends have had it with New City! They’re tired or the secrets and the lies and the constant feeling their being watched. When they find out through their sources the NC plans to implant chips in everyone, they decide they can’t stay any longer. It’s time to leave NC behind and strike out on their own.

    They start to make a plan, first to locate a site suitable for their new home and second to move their families there.

    Let’s start by experimenting with the gameplay on the first plan: how will they find the village? So far here are my ideas:

    • You can play either as Sam or one of his friends. This would be fun to play with a group of 2-5 friends, with one as Sam. This group will be known as “The Founders”.
    • When the expedition to find the village goes out, they will only take “one backpack each”, meaning players will only take what they can carry in their hotbar.
    • New City maintains control of an area that extends for 8,000 blocks in every direction from 0, 0, 0 — The New City Exclusive Economic Zone. In this zone, NC monitors activity, patrols with security forces, and interferes where they think it serves their interest. This means The Founders will be looking for sites that are beyond this zone.
    • Since walking 8,000 blocks at full speed takes approximately 40 mins in real time, the expedition should plan for the trip to take at least 2 day cycles one-way.

    Let’s work on thinking this through and trying it out for ourselves. I think our first few steps are:

    1. We should have a meeting/talk about everyone’s ideas about this story/quest.
    2. We should make a plan about what kind of site we’re looking for. (Do we want The Founders to get their hands on the biome map somehow?)
    3. We should do research about survival in hostile wilderness to plan our hotbars.
    4. We should finalize our hotbar plans, earn money to buy the items, make our purchases, and do the expedition.

    Your thoughts? Post your ideas and any items that are working on the steps listed above.

     

    • This discussion was modified 3 years, 4 months ago by  profmag.
    • This discussion was modified 2 years, 7 months ago by  profmag.
    BlackoutKnight replied 3 years, 4 months ago 2 Members · 6 Replies
  • 6 Replies
  • BlackoutKnight

    Administrator
    April 29, 2021 at 1:42 am
    • 1 axe(netherite)
    • 64 steak
    • 1 totem of undying
    • 1 bed
    • 64 wood (anything I just prefer wood)
    • 1 milk bucket
    • 1 water bucket
    • 1 crafting table
    • 1 shield

    and that is what I say is the best way to travel and the best gear

  • BlackoutKnight

    Administrator
    April 30, 2021 at 5:49 pm

    I wrote this and I hope this will help with survival http://unusualkingdom.com/survival/

  • profmag

    Administrator
    May 4, 2021 at 3:17 am

    Some additional notes and ideas (from mtg 5/3/21):

    @etcetera pointed out that you can get extra stuff to bring along if you us your off-hand and armor slots, though the armor slots are limited to wearable items.

    @blackout proposed the strategy that in a group of players, each one takes 3 items to share with the group and the rest of their own choice.

    Additionally @blackout did some research on real life survival advice which he posted here: http://unusualkingdom.com/survival/

    After watching the videos, I had the following ideas:

    1. Knowing your environment really helps survival. Survival is only partly skills. It’s also knowing what you have around you that you can work with. I think this applies to Minecraft as well. Make a list of things in MC biomes that you can use to survive and the tools you’ll need to make the most of those resources.
    2. I started thinking about the importance of mindset to survival. A person focused on gadgets will freak out if the gadgets are lost or fail. A person focused on ecology will freak out if they end up in a foreign environment. But a person with a problem solving mindset and some general principles in both engineering (gadgets) and ecology will likely thrive in either. Check out this NASA lesson plan on survival in space verses survival in the Jamestown colony (which didn’t survive after all). Make a list or write some thoughts on what type of mindset you see in this lesson plan.
    • BlackoutKnight

      Administrator
      May 5, 2021 at 2:27 am

      so… well the biomes does really mean it depends on wear you want to build your settlement like the sea you need a boat and the mountains you would need a water bucket for in case you fall and if you find a pool of lava you would need a water bucket and if you would meet a pillager fortress you would need a flint and steel and a shield and a lots of food and once you get there you would need wood and torches and a crafting table and a furnace and Cole so that is a problem so that is what I was to fix and I came to that you
      could have 3 slots of your inventory of the stuff for everybody and the
      rest could be for you and keeping you alive and making the village into a suitable village and built a wall around your village. and you need to bring a weapon and a source of food

    • BlackoutKnight

      Administrator
      May 6, 2021 at 2:29 am

      There are two related concepts in taking care of yourself in the wild: survival and bushcraft. Bushcraft is like camping and building a place to stay for however long you like. Survival is about staying alive and not getting sick until someone can come and get you or you get or you can get out on your own. and the village is about bushcraft because you have to set the terrain for your base or village depends how many people are coming too

    • BlackoutKnight

      Administrator
      May 6, 2021 at 2:46 am

      From the NASA lesson plan:

      “Human beings have certain basic needs. We must have food, water, air, and shelter to survive. If any one of these basic needs is not met, then humans cannot survive.”

      NASA lists 4 basic needs, but others list six, seven, or more:

      • Six: food, water, air, shelter, safety, sleep
      • Seven: food, water, air, shelter, safety, sleep, touch

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