Limiting Mob Spawning with WorldGuard

Forums SparkQuest Spark Crafters Limiting Mob Spawning with WorldGuard

  • Limiting Mob Spawning with WorldGuard

    Posted by profmag on January 19, 2021 at 9:31 pm

    In order to create a safe-zone around New City, I tried using command-block excluders, but they bogged down the server and created a weird time glitch. Turns out the WorldGuard plugin can accomplish the same thing, so I’ve installed it and am now trying to create a mob-free zone around New City with it.

    WorldGuard protects areas of a map by designating a region. First, you use WorldEdit’s select function (cuboid or polygon only) to indicate your region, then you use the following command to define it:

    /region define <region>

    On my first attempt, I selected a polygon, but I didn’t worry much about the vertical size of it. It didn’t really stop spawns, so I think the problem was my region was only a thin layer of blocks and should have extended to bedrock up to the sky.

    Now I’m removing that region with /rg remove and will select the area and use //expand vert to include the vertical area.

    Once my area is selected and my region is defined, I’m going to use the following to limit mob spawning:

    /region flag <region> mob-spawning deny
    profmag replied 3 years, 10 months ago 1 Member · 0 Replies
  • 0 Replies

Sorry, there were no replies found.

Log in to reply.