Limiting Mob Spawning with WorldGuard
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Limiting Mob Spawning with WorldGuard
In order to create a safe-zone around New City, I tried using command-block excluders, but they bogged down the server and created a weird time glitch. Turns out the WorldGuard plugin can accomplish the same thing, so I’ve installed it and am now trying to create a mob-free zone around New City with it.
WorldGuard protects areas of a map by designating a region. First, you use WorldEdit’s select function (cuboid or polygon only) to indicate your region, then you use the following command to define it:
/region define <region>
On my first attempt, I selected a polygon, but I didn’t worry much about the vertical size of it. It didn’t really stop spawns, so I think the problem was my region was only a thin layer of blocks and should have extended to bedrock up to the sky.
Now I’m removing that region with /rg remove and will select the area and use //expand vert to include the vertical area.
Once my area is selected and my region is defined, I’m going to use the following to limit mob spawning:
/region flag <region> mob-spawning deny
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