The SparkQuest Dialectic

The SparkCrafters have started to work again on building a gamer community. In the next few weeks we’ll be upgrading the server, polishing up the on-boarding, and beginning to invite members.

As part of the process, we’re working on community design using [7] The Mandorla and [7] Emergent Leadership. We hope to develop a missional community that serves the gamer community and be a place for children and youth to build real community and make a real impact.

The process starts with using [2] The Dialectic to outline Alphas and Betas, push and pull, “what we want” vs. “what the situation demands”. We watched the videos on Building Gamer Communities and then brainstormed about the tensions in what we want to do. After about 30 minute we had a pretty good list:

AreaAlpha (What I/we want)Beta (Situation Demands)
Running own little country/kingdomAnarchy, finding people for your team
Playing togetherBoredom, Hostile communities
Low (contained) griefingDisrespect for creations/players
Making New FriendsLoneliness, Need friend moderation
More time with current friendsDistance – Time separation from friends
Peace and Justice systemFighting: lack of skills, lack of maturity, lack of moderators
Bettering learning systemsInefficient / Abusive Learning Systems
Building Social NetworksBarriers to Social Networks
Relational power for everyoneRelational Politics (cliquishness)
Finding the people who like what I likeDifferent Interests (locating costs)

Once you have a list like this, you try to think about what larger systems form the commonalty between everything you came up with. It’s then worthwhile to do some research on what people are saying are the systemic issues with those systems.

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